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These tips will help you improve your game and give you a competitive edge.
| Strokes - An introduction to the various strokes | ||
| Stroke | How to execute | Uses |
| PUSH | Execute a push by making contact in front of your body on the underside of the ball quickly after its bounce. Aim the push either close to the net or deep in your opponent's court. | A safe return to a low ball or underspin. |
| BLOCK | On the forehand side, block with the bat to the side of your body. On backhand side, the bat should be directly in front of you. Against a spinny loop, block right after the bounce by (pressing) downward with a closed face and loose wrist. Against a smash however, block with a more open face and "cushion" the block to keep the ball from flying long. | To return a hard shot, a heavily spun loop, or when out of position. |
| KILL | Also known as a slam or smash, shift you weight forward and twist your body to generate maximum power. Hitting crosscourt gives you the greatest margin for error and should therefore be used often, however jamming your opponent by hitting into their body may also be effective if they are standing close to the table. | To win the point immediately with speed. |
| COUNTER- DRIVE |
Make solid (not spinny) contact with the ball at the top of the bounce. Complete the stroke at about eye level- a too lengthy follow-through will prevent you from getting into the ready position in time. | Generally, the counterdrive is used to sustain rallies and move the ball around to initiate an attack. |
| FOREHAND LOOP |
Although the loop can also be used against topspin, we only cover the mechanics of looping against underspin here. While standing close to the table, shift your weight onto the forehand-side leg, drop your forehand shoulder and your paddle close to the ground, then push with your legs upward to powerfully graze upward on the ball just after the ball has started to descend. As you move your forehand side upward, bring your backhand shoulder and arm down to act as a counterbalance. Adjust the face of the paddle to the amount of underspin on the ball. | To setup for a kill shot or to return heavy underspin. |
| BACKHAND LOOP |
The backhand loop is similar to the forehand loop, with the exception that you start in more of a squat and you should be positioned more in the path of the ball. Again, drive upward with your legs to generate upward power while grazing the back of the ball with the paddle face perpendicular to the floor. | To setup for a kill shot or to return heavy underspin. |
| CHOP | With a firm wrist, cut the underside of the ball during its descent. Finish with a long follow-through that is both downward and forward. Use varying amounts of wrist-moment to vary the amount of underspin put on the ball. | To force a return into the net or to rally for position. |
| Drills |
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As discussed in the Competition Realm, in order to maximize the efficiency of your training sessions, you will need to set specific goals you intend to aim for during the session. This will help you focus your time and effort to make faster progress. Drills designed for these goals will likely play an important role in this type of focused training. |
| Equipment - How to select table tennis equipment |
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Most table tennis equipment resellers will let you select any type of rubber with any bat and assemble these for you at your request. Selecting a rubber and bat type requires that you know just as much about your style of play as you know about the actual equipment. The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high. The Rubber The spinniness of a rubber is mainly determined by the
composition of the rubber's topsheet. Generally, the spinnier
the rubber, the more affected by spin the rubber will be. Types
of rubber include The speed, however, is mainly determined
by the thickness of the rubber.
Generally, the rubber thickness ranges from 1.0mm to 2.5mm.
Thicker rubbers create maximum speed best used for offensive
play, while thinner ones provide more control and touch for
control or defensive players. Some players, including most elite players, apply speedglue to the blades. Speedglue needs to be reapplied often since it normally loses its effect after 4 to 10 hours of play. Special types of rubber have been designed to be used with speedglue for best results. The Blade Pay attention to the shape and size of the handle. Here, select a handle-shape based on its comfort. Some blades have a hollow handle to improve the sweet spot and its touch, as well as reduce its weight. The most common handle shapes are
Flared - Popular with loopers and all-round players. |