2 THE
LAWS OF TABLE TENNIS
2.1 THE
TABLE
2.1.1 The upper surface of the table,
known as the playing surface, shall be rectangular, 2.74m long
and 1.525m wide, and shall lie in a horizontal plane 76cm above the floor.
2.1.2 The playing surface shall not
include the vertical sides of the tabletop.
2.1.3 The playing surface may be of any
material and shall yield a uniform bounce of about 23cm when a standard ball
is dropped on to it from a height of 30cm.
2.1.4 The playing surface shall be
uniformly dark coloured and matt, but with a white side line, 2cm wide, along
each 2.74m edge and a white end line, 2cm wide, along each 1.525m edge.
2.1.5
The playing surface shall be divided into 2 equal courts by a
vertical net running parallel with the end lines, and shall be continuous
over the whole area of each court.
2.1.6
For doubles, each court shall be divided into 2 equal
half-courts by a white centre line, 3mm wide, running parallel with the side
lines; the centre line shall be regarded as part of each right
half-court.
2.2 THE NET
ASSEMBLY
2.2.1 The net assembly shall consist of
the net, its suspension and the supporting posts, including the clamps
attaching them to the table.
2.2.2 The net shall be suspended by a
cord attached at each end to an upright post 15.25cm high, the outside limits
of the post being 15.25cm outside the side line.
2.2.3
The top of the net, along its whole length, shall be 15.25cm
above the playing surface.
2.2.4
The bottom of the net, along its whole length, shall be as close as possible to the playing
surface and the ends of the net shall be as close as possible to the
supporting posts.
2.3 THE BALL
2.3.1 The ball shall be spherical, with a
diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid
or similar plastics material and shall be white or orange, and matt.
2.4 THE
RACKET
2.4.1 The racket may be of any size, shape
or weight but the blade shall be flat and rigid.
2.4.2 At least 85% of the blade by
thickness shall be of natural wood; an adhesive layer within the blade may be
reinforced with fibrous material such as carbon fibre, glass fibre or compressed
paper, but shall not be thicker than 7.5% of the total thickness or 0.35mm,
whichever is the smaller.
2.4.3 A side of the blade used for
striking the ball shall be covered with either ordinary pimpled rubber, with
pimples outwards having a total thickness including adhesive of not more than
2mm, or sandwich rubber, with pimples inwards or outwards, having a total
thickness including adhesive of not more than 4mm.
2.4.3.1 Ordinary
pimpled rubber is a single layer of non-cellular rubber, natural or
synthetic, with pimples evenly distributed over its surface at a density of
not less than 10 per sq. cm and not more than 50 per sq. cm.
2.4.3.2 Sandwich rubber is a single layer of cellular rubber covered with a single
outer layer of ordinary pimpled rubber, the thickness of the pimpled rubber
not being more than 2mm.
2.4.4 The covering material shall extend
up to but not beyond the limits of the blade, except that the part nearest
the handle and gripped by the fingers may be left uncovered or covered with
any material.
2.4.5 The blade, any layer within the
blade and any layer of covering material or adhesive on a side used for
striking the ball shall be continuous and of even thickness.
2.4.6 The surface of the covering
material on a side of the blade, or of a side of the blade if it is left
uncovered, shall be matt, bright red on one side and black on the other.
2.4.7 Slight deviations from continuity
of surface or uniformity of colour due to accidental damage or wear may be
allowed provided that they do not significantly change the characteristics of
the surface.
4.4.8 At the start of a match and
whenever he changes his racket during a match a player shall show his
opponent and the umpire the racket he is about to use and shall allow them to
examine it.
2.5 DEFINITIONS
2.5.1 A rally is the period during which the ball is in play.
2.5.2 The ball is in play from the last moment at which it is
stationary on the palm of the free hand before being intentionally projected
in service until the rally is decided as a let or a point.
2.5.3 A let is a rally of which the result is not scored.
2.5.4 A point is a rally of which the result is scored.
2.5.5 The racket hand is the hand carrying the racket.
2.5.6 The free hand is the hand not carrying the racket.
2.5.7 A player strikes the ball if he touches it in play with his racket, held
in the hand, or with his racket hand below the wrist.
2.5.8 A player obstructs the ball if he, or anything he
wears or carries, touches it in play when it is above or travelling towards
the playing surface and has not passed beyond his end line,
not having touched his court since last being struck by his
opponent.
2.5.9 The server is the player due to strike the ball first in a rally.
2.5.10 The receiver is the player due to strike the ball second in a rally.
2.5.11 The umpire is the person appointed to control a match.
2.5.12 The assistant
umpire is
the person appointed to assist the umpire with
certain decisions.
2.5.13 Anything that a player wears or carries includes anything
that he was wearing or carrying, other than the ball, at the start
of the rally.
2.5.14 The ball shall be regarded as passing over or around the net assembly if it passes anywhere other than
between the net and the net post or between the net and the playing surface.
2.5.15 The end line shall be regarded as extending indefinitely in
both directions.
2.6 A GOOD SERVICE
2.6.1 Service shall start with the ball
resting freely on the open palm of the server's stationary free hand.
2.6.2 The server shall then project the
ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the
palm of the free hand and then falls without touching anything before being
struck.
2.6.3 As the ball is falling the server
shall strike it so that it touches first his court and then, after passing over or around the
net assembly, touches directly the receiver's court; in
doubles, the ball shall touch successively the right half court of server and
receiver.
2.6.4 From the
start of service until it is struck, the ball shall be above the level of the
playing surface and behind the server's end line, and it shall not be hidden
from the receiver by any part of the body or clothing of the server or his
doubles partner.
2.6.5 It is the responsibility of the
player to serve so that the umpire or the assistant umpire can see
that he complies with the requirements for a good service.
2.6.5.1 If
there is no Assistant Umpire, and the umpire is doubtful of the legality of a
service he may, on the first occasion in a
match, warn the server without awarding a point.
2.6.5.2 If subsequently in the match a service
by that player or his doubles partner is of dubious legality, for the same reason or for any other reason, the receiver shall score
a point.
2.6.5.3 Whenever there is a clear failure to
comply with the requirements for a good service, no warning shall be given
and the receiver shall score a point.
2.6.6 Exceptionally, the umpire may relax
the requirements for a good service where he is satisfied that compliance is
prevented by physical disability.
2.7
A GOOD RETURN
2.7.1
The ball, having been served or returned, shall be struck so
that it passes over or around the net assembly and touches the
opponent's court, either directly or after touching the net assembly
2.8 THE
ORDER OF PLAY
2.8.1 In singles, the server shall first
make a good service, the receiver shall then make a good return and
thereafter server and receiver alternately shall each make a good return.
2.8.2 In doubles, the server shall first
make a good service, the receiver shall then make a good return, the partner
of the server shall then make a good return, the partner of the receiver
shall then make a good return and thereafter each player in turn in that
sequence shall make a good return.
2.9 A LET
2.9.1 The rally shall be a let
2.9.1.1 if in service the ball, in passing over or around the net assembly, touches it,
provided the service is otherwise good or the ball is obstructed by the
receiver or his partner;
2.9.1.2 if the service is delivered when
the receiving player or pair is not ready, provided that neither the receiver
nor his partner attempts to strike the ball;
2.9.1.3 if failure to make a good
service or a good return or otherwise to comply with the Laws is due to a
disturbance outside the control of the player;
2.9.1.4 if play
is interrupted by the umpire or assistant umpire.
2.9.2 Play may be interrupted
2.9.2.1 to correct an error in the order
of serving, receiving or ends;
2.9.2.2 to introduce the expedite
system;
2.9.2.3
to warn or penalise a player;
2.9.2.4
because the conditions of play are disturbed in a way which
could affect the outcome of the rally.
2.10 A POINT
2.10.1 Unless the rally is a let, a player
shall score a point
2.10.1.1 if his opponent fails to make a
good service;
2.10.1.2 if his opponent fails to make a
good return;
2.10.1.3 if, after he has made a good service or a
good return, the ball touches anything other than the net assembly before being struck
by his opponent;
2.10.1.4 if the ball passes beyond his end line
without touching his court, after being struck by his opponent;
2.10.1.5 if his opponent obstructs the
ball;
2.10.1.6 if his opponent strikes the ball
twice successively;
2.10.1.7 if his opponent strikes the ball
with a side of the racket blade whose surface does not comply with the
requirements of 2.4.3, 2.4.4 and 2.4.5;
2.10.1.8 if his opponent, or anything his
opponent wears or carries, moves the playing surface;
2.10.1.9 if his opponent, or anything his
opponent wears or carries, touches the net assembly;
2.10.1.10 if his opponent's free hand touches
the playing surface;
4.1.6.4
if a doubles opponent strikes the ball out of the sequence
established by the first server and first receiver;
4.1.6.5
as provided under the
expedite system (2.15.2).
2.11 A GAME
2.11.1 A game shall be won by the player or
pair first scoring 11 points
unless both players or pairs score 10 points, when
the game shall be won by the first player or pair subsequently gaining a lead
of 2 points.
2.12 A MATCH
2.12.1 A match shall consist of the best of
any odd number of games.
2.13 THE ORDER
OF SERVING, RECEIVING AND ENDS
2.13.1 The right to choose the initial order
of serving, receiving and ends shall be decided by lot and the winner may
choose to serve or to receive first or to start at a particular end.
2.13.2 When one player or pair has chosen to serve or to
receive first or to start at a particular end, the other player or pair shall
have the other choice.
2.13.3 After each 2 points have been scored the receiving player or pair shall
become the serving player or pair and so on until the end of the game, unless
both players or pairs score 10 points or the expedite system is in operation,
when the sequences of serving and receiving shall be the same but each player
shall serve for only 1 point in turn.
2.13.4 In each game of a doubles match, the
pair having the right to serve first shall choose which of them will do so
and in the first game of a match the receiving pair shall decide which of
them will receive first; in subsequent games of the match, the first server
having been chosen, the first receiver shall be the player who served to him
in the preceding game.
2.13.5 In doubles, at each change of service
the previous receiver shall become the server and the partner of the previous
server shall become the receiver.
2.13.6 The player or pair serving first in a
game shall receive first in the next game of the match and in the last possible game of a
doubles match the pair due to receive next shall change their order of
receiving when first one pair scores 5
points.
2.13.7 The player or pair starting at one
end in a game shall start at the other end in the next game of the match and
in the last possible game of a match the players or pairs shall
change ends when first one player or pair scores 5 points.
2.14 OUT OF
ORDER OF SERVING, RECEIVING OR ENDS
2.14.1 If a player serves or receives out of
turn, play shall be interrupted by the umpire as soon as the error is discovered
and shall resume with those players serving and receiving who should be
server and receiver respectively at the score that has been reached, according
to the sequence established at the beginning of the match and, in doubles, to
the order of serving chosen by the pair having the right to serve first in
the game during which the error is discovered.
2.14.2 If the players have not changed ends
when they should have done so, play shall be interrupted by the umpire as soon as the error is discovered
and shall resume with the players at the ends at which they should be at the
score that has been reached, according to the sequence established at
the beginning of the match.
2.14.3 In any circumstances, all points
scored before the discovery of an error shall be reckoned.
2.15 THE
EXPEDITE SYSTEM
2.15.1 Except where both
players or pairs have scored at least 9 points, the expedite system shall come into operation if a game
is unfinished after 10 minutes'
play or at any earlier time at the request of both players or pairs.
2.15.1.1 If the ball is in play when the time
limit is reached, play shall be interrupted by the umpire and shall resume
with service by the player who served in the rally that was interrupted.
2.15.1.2 If the ball is not in play when the time
limit is reached, play shall resume with service by the player who received
in the immediately preceding rally.
2.15.2 Thereafter, each player shall serve
for 1 point in turn until the end of the game and if the receiving player or
pair makes 13 good returns the receiver shall score a point.
2.15.3 Once introduced, the expedite system shall remain in
operation until the end of the match.
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